Mar 29, 2008, 10:18 PM // 22:18
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#1
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Fastest Underworld clear No PVE Skills - 12th April, 1.6m in total prizes.
There has been lots of discussion recently on how fast can a team clear an elite Area. So the DVDF alliance has decided to sponsor a timed NORMAL MODE UNDERWORLD Clear.
We chose NM because it allows more choice of team build, opens it up to more teams and yet still requires a reasonable degree of skill and tactics to complete in a good time
The Event will Start on April 12th starting at 17:00 GMT and end When the last team has completed their runs. Which will be no later than 08:00 GMT on Sunday 13th.
The Rules will be
1. No PvE skills. Teams that use PvE skills will be disqualified. E.g No Ursan, Save yourself, TNTF etc etc
2. No teams containing DVDF members will be allowed(this is so as to ensure demonstrable impartiality)
3. No Heroes. I.e Human players only.
4. A maximum of two restarts are allowed. As soon as a team completes UW, that then becomes their final time.
5. All teams must have 1 DVDF referee in them. Should the referee error out then the team must restart(clock starts from zero in this case and it does not count as a restart(see rule 4))
6. Timer starts as soon as the first monster is aggro'd
7. Timer ends as soon as the victory message appears.
8. Ressing the referee at the end would be a nice gesture.
9. Teams can keep whatever drops.
10. Since we cannot fully police the use of consumables, reluctantly they are allowed.
11. Teams have 30 minutes to prepare for their attempt once formed up.
12. Teams that exceed their start time by 30 mins(unless delayed by a referee) will be required to start anyway with what players they have, or forfiet their run.
13. Team leaders will be given the name of their referee and a confirmed start time at a minimum 30 mins before. This gives teams at least an hour to form up.
14. The Teams will pay the entry fee to UW.
15. Teams MUST follow the referees directions.
Since every team has to have a referee, the team size has to be a maximum of SEVEN. So your build and tactics will need to be built to that team size.
Remember SEVEN people is the most you can bring
In test runs the average time we have found for a seven person, no PvE skills clear is around 52 minutes. This isn’t presented as a target but as a guideline to help people plan and schedule their attempt.
The prizes
Prizes for the fastest run will be
- 100 lockpicks per person equates to 125K, per person
- Second prize will be 25 picks+5e each second prize. Equates to about 55K per person
- Third Prize will be 3rd 40K cash per player
To add to the fun nature of the event, the following prizes will also be available.
- The team that demonstrates the most innovative build/tactics that manages to complete the UW will get 10K per player
- The team who demonstrates the most heroism(e.g successfully soloing 4 horsemen when all the team are dead etc) in the run will receive a purple Crystalline sword(Q13 15-22,dmg+14%(ench) and Ench lasts 17% longer) as a team prize plus 2 ecto per player
In all cases the decision of the judges is final.
The Results will be announced Monday 14th April, no indication of the winning times will be given until the result is announced.
Because each time requires a referee the number of team slots is limited. There will be 28 teams, 14 posted on GWO and 14 posted on Guru and you may have to wait for a referee to be free before you can start, so please be patient.
Please reply in the post the following
1. Slot number
2. Team name
3. In game contact name
4. Timezone and preferred start time
Please remember that spaces are limited, so dont just rush to fill in a spot. Only do so if you KNOW you can get a team to compete, also if you register here there is no need to do so on GWO.
I’ve taken the liberty of adding a few guilds who seem to do this sort of thing regually as I figure they might enjoy a head to head challenge. If they dont't feel able to participate let me know and i'll free the slots up.
1. Legion Of Doom (LOD)
2
3 Stop Stealing [agro]
4 Register Acolytes of Anguish [aOa]. - Was Sinister Vanguard
5 New Dragons [NDR]
6 Glob of Ectospasm [GoE]
7 Blades Of Burning Shadows [GoDT]
8 Pirates Of The Searing [YoHo]
9 Ghosts of Faith
10 Zealots of Shiverpeak [ZoS]
11 [SNOW]
12 Ar vin [AM]
13 Eternity Lost
14 Seller Trader and Farmer Union [STFU]
List updated today. Just a point of clarification you only need do all the quests, not kill every monster..
Last edited by Shanaeri Rynale; Apr 10, 2008 at 01:43 PM // 13:43..
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Mar 30, 2008, 12:07 AM // 00:07
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#2
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Hey there Shan, pretty cool idea. I just might have to win this... I'll PM you when I'm more sure of my schedule that day. =]
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Mar 30, 2008, 12:54 AM // 00:54
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#3
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Krytan Explorer
Join Date: Aug 2007
Location: Florida
Profession: D/
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thats cool.. but heh i suck at clearing without pve skills.. i ask a few guildys
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Mar 30, 2008, 01:02 AM // 01:02
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#4
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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oh noes its sha, /resign
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Mar 30, 2008, 07:06 AM // 07:06
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#5
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Academy Page
Join Date: Mar 2006
Guild: Clan Dethryche [dth]
Profession: W/
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The prizes do sound nice. You've captured my interest, so I will have to see if my guildies and friends will be interested as well.
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Mar 30, 2008, 09:47 AM // 09:47
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#6
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Ascalonian Squire
Join Date: Mar 2008
Guild: Team Theorycraft [tC]
Profession: W/
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1. Slot Number: 4
2. Team Name: The Sinister Vanguard [LaZy]
3. In game contact name: Lustful Vengeance
4. Timezone and preferred start time: 6pm EST
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Mar 30, 2008, 01:49 PM // 13:49
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#7
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Thank you very much DVDF guys for taking the time and effort to organize all this.
We in [LOD] are very excited about this, and are currently discussing the most suitable time for us, as well as the availabilty of our core team on that specfic date.
We will keep you guys updated, and once again we appreciate the chance to have so much fun and friendly competetion with the rest of the fine guilds taking part in this.
Last edited by romeus petrus; Mar 30, 2008 at 07:01 PM // 19:01..
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Mar 30, 2008, 03:16 PM // 15:16
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#8
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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this would be a lot more interesting without:
10. Since we cannot fully police the use of consumables, reluctantly they are allowed.
The big purple swirls, rocket pace, etc are generally a good indication of when people have popped a consumable.
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Mar 30, 2008, 04:13 PM // 16:13
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#9
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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In an ideal world, yup I would not want to run consumables. But, for example, when people are running a split, it's easy for the observer to miss the use of a consumable(especially an individual one) in another part of the team. Zoomy speed is easy to spot. But other effects(once used) are not. Basically it was too easy to cheat.
Just to answer a couple of questions, asked elsewhere. The list is first come first served and will be locked at 20:00 GMT Friday 11th. If people want to drop out before then please say so before that time , so others have chance to claim the spot.
Good luck all
Last edited by Shanaeri Rynale; Mar 30, 2008 at 04:52 PM // 16:52..
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Mar 30, 2008, 05:00 PM // 17:00
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#10
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Academy Page
Join Date: Apr 2007
Location: Auckland, New Zealand
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Quote:
5. All teams must have 1 DVDF referee in them. Should the referee error out then the team must restart(clock starts from zero in this case and it does not count as a restart(see rule 4))
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Will the referee participate? I'm guessing not, because of
Quote:
8. Ressing the referee at the end would be a nice gesture.
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It'll be a 7-man team build then? But well, UW clearing has been done with less, and the "dead" referee can then observe the rest of the team properly. There is no other way (that I know of) to observe a run, too.
That being said, this is a generous gesture by your alliance. I especially like the barring of PVE skills, and the prizes on top of what the team'll get from the UW end-chest. Wish Challenge Missions were this rewarding
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Mar 30, 2008, 05:35 PM // 17:35
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#11
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Yes the referee will die at the earliest, safest time. Probably just after the chamber is cleared. Before that they will hide behind Benton and offer no assistance or advice to the team. Other than what is required of them.
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Mar 30, 2008, 11:00 PM // 23:00
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#12
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Academy Page
Join Date: Aug 2005
Location: Netherlands
Guild: LowLandLions [LLL]
Profession: P/W
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Maybe better, referee kills himself with a vampiric waepon, so he is of no influence in the match.
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Mar 30, 2008, 11:56 PM // 23:56
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#13
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Sha, SMS should definitely give this a shot. Prove we aren't incompetent without the imbagon as some are starting to believe lol. Preferably we should schedule a time after midnight EST...
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Mar 31, 2008, 03:34 PM // 15:34
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#14
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Maybe better, referee kills himself with a vampiric waepon, so he is of no influence in the match.
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BiP > Vamp weapon.
That is, if the ref can go N/X or X/N
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Mar 31, 2008, 06:47 PM // 18:47
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#15
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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I don't think the way the refree kills himself is going to be a big deal, no matter which way he uses as long as the counter starts only when the guild team gets aggro as indicated in the OP.
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Mar 31, 2008, 07:58 PM // 19:58
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#16
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Krytan Explorer
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Quote:
Originally Posted by Shanaeri Rynale
15. Teams MUST follow the referees directions.
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Just wanted some clarification: It seems like the ref is just going to be a passive observer, so what directions would he/she have?
Way to die: AtB + BIP FTW :P
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Mar 31, 2008, 08:15 PM // 20:15
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#17
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Yes, they will be totally passive. The sorts of instructions I'm talking about are "you have 10 minutes before you have to start.. " or "You may start when ready" or "You have one more attempt left" etc
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Mar 31, 2008, 09:00 PM // 21:00
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#18
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Frost Gate Guardian
Join Date: Feb 2006
Location: Norway
Guild: Violent Desire [RAGE]
Profession: Mo/
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1. 5
2. New Dragons [NDR]
3. Caeleth M / Auril Nightkin
4. CET 18:00ish (as close to the start of the event as possible)
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Mar 31, 2008, 09:43 PM // 21:43
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#19
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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1. Slot number- 10
2. Team name- Zealots of Shiverpeak [ZoS]
3. In game contact name - Fizban the Arcane
4. Timezone and preferred start time- 3:00 PM Pacific.
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Apr 01, 2008, 06:47 AM // 06:47
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#20
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Cool. It's shaping up to be a really fun contest.
A couple of people have asked about allowable builds. Any build is acceptable, except those that contain PvE skills.
So far we have
1. Legion Of Doom (LOD)
2 Clan Dethryche [dth]
3 Scars Meadows(SMS)
4 The Sinister Vanguard [LaZy]
5 New Dragons [NDR]
6
7
8
9
10 Zealots of Shiverpeak [ZoS]
11
12
13
14
Last edited by Shanaeri Rynale; Apr 01, 2008 at 06:49 AM // 06:49..
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